Factsheet

Game title:
Madcap Castle
From Sao Paulo, Brazil

Release date:
December 11, 2017

Website:
madcapcastle.com

Press / Business contact:
contact@madcapcastle.com

Social:
twitter.com/madcapcastle
facebook.com/madcapcastle

Description

Madcap Castle is a charming and challenging gameboy-esque puzzler. You control a mage in a quest to recover his memory and powers in 150 levels of a castle full of obstacles, challenges and secrets

History

Alpha Version - Bacon Game Jam 10

Madcap Castle was originally created in 48 hours during BaconGameJam10 by Diel Mormac (@dielmormac), ending up as the winner of the competition. After that, Diel sought partners in the game development community who would like to continue the development and turn it into a full product, being joined then by Rubens Stephan (@ruhstephan), Guilherme Abel (@guiabel) and Mauricio (Malegra) Alegretti (@malegretti).

Greenlight

The game entered Steam Greenlight on Aug 31th 2016, with the team expecting to release an Early Access version shortly after the possible approval.

Name Change

Right after the game has been succesfully greenlit, the team decided that the planned expansions on the storyline and levels were bringing the game to a bigger setting that only a tower. Thus, the name of the game has been changed from Mad Mage Tower to Madcap Castle to better reflect this growth.

Full Release for PC

The full release of the game for PC was made on Dec-11-2017 on Steam


Videos

BIG 2017 Trailer YouTube


Images

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There are far more images available for Madcap Castle, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


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Awards & Recognition

  • "Winner, BaconGameJam 10" - January 2016

Diel Mormac Games
Game studio link http://www.dielmormacgames.com.

Industria de Jogos
Co-publisher link http://www.industriadejogos.com.br.


Team & Repeating Collaborator

Diel Mormac
Director, Game Designer, Lead Developer

Gui Abel
Artist, Game Design

Mauricio Tadeu Alegreti, AKA Malegra
Game Producer, Level Designer

Rubens Stephan
Game Audio and Music

Nadia Aquino
Level Designer

Celso Tito Godoy
Level Designer, Community and Social Manager

Jairo Lopes (Nocht Communications)
PR and Marketing

Spencer Stachi (Nocht Communications)
PR and Marketing


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks